POV-Ray : Newsgroups : povray.advanced-users : next step (long and perhaps nothing interesting) : Re: next step (long and perhaps nothing interesting) Server Time
29 Jul 2024 22:28:27 EDT (-0400)
  Re: next step (long and perhaps nothing interesting)  
From: Margus Ramst
Date: 17 Nov 2000 11:05:16
Message: <3A155772.F7735710@peak.edu.ee>
Warp wrote:
> 
>   Specially with meshes. I suppose that if you substituted a big mesh
> with a bunch of isosurfaces, your rendering time will go to the roof :)
> 

Then again, you could forgo the isosurface method for meshes, and do the
non-linear transformations just on the vertices (after all, isn't that the usual
method of doing it - tessellating to a mesh and transforming the vertices?)

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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